GAHYAE RYU

I SOUND DESIGNER



               
Gahyae is Sound designer with experience in games, film, and live entertainment, focusing on immersive experiences. I design sound to tell stories and build aural worlds that bridge the gap between player and collaborator. 

gahyae.ryu@gmail.com


Gahyae Ryu specializes in game audio, with experience across AAA titles, interactive media, and immersive storytelling. Her work focuses on creating clear, responsive, and emotionally engaging sound that supports gameplay systems and enhances player experience. 

She most recently worked at Riot Games as a Senior Sound Designer, contributing to 2XKO, Legends of Runeterra, and other R&D projects. Her work includes designing and implementing gameplay, UI, and system driven audio using Wwise and Unreal, with a focus on scalable and cohesive audio pipelines.

She also developed the sound vision for an Ingress storyline at Niantic, Inc., designing a modular audio system with over 190 assets that dynamically responded to player choices.

Her background spans film, AR, and live performance, shaping her approach to spatial design, timing, and storytelling. Her work has been recognized internationally, including Second Prize at Cinefondation, the Cannes Film Festival 2019, and an album nominated for the 64th Grammy Awards for Best Global Music Album.

Gahyae holds an MFA in Sound Design from the California Institute of the Arts, a technical internship certificate in sound from the Yale School of Drama, and a BM in Music Production and Technology from the The Hartt School.