GAHYAE RYU

I SOUND DESIGNER



               
Gahyae is a sound designer and engineer who tells a story thru sound design and creates aural mediums that bridge the gap between listener and collaborator. 

gahyae.ryu@gmail.com


Gahyae Ryu is experienced sound designer in Game, Film, and Live Entertainment. Proficient in content creation, post production design (stereo and 5.1 mixing), recording (ADR, foley, and multi-track), and live sound design.

The Live Album “East West Players Presents: Daniel Ho & Friends Live In Concert“ that she participated as a recording engineer was nominated for 64th GRAMMYs Best Global Music Album. She won Outstanding Achievement Award in sound editing at 2020 Indie Short Fest with a film, “Nowhere, Forever”. She developed the sound vision for an Ingress (AR Goegame) Storyline for Niantic, Inc. as a sound designer and composer and designed the content for 196 assets that could be recombined in a large variety of ways based on player choices. A short film, “Hieu” (5.1 mixing) that she worked as a sound editor and designer won the Second Prize at Cinefondation, the Cannes Film Festival 2019. An Augmented Reality Art Installation Game “Islands/Seom” that she was a lead sound designer was exhibited at SIGGRAPH Asia Tokyo, INDIECADE Night Games, and DIG Slamdance. She worked for Jack Ryan Covert Agents Live Streaming Event on Twitch under the production company Helo for clients of Amazon and Twitch, which was a live streamed immersive escape room.

Her selected theatre sound design work includes: “Insula”, dir. Gema Galiana, “Antigone”, dir. Natalia Lassalle, “Protest Song”, dir. Tsukaguchi Tomo, “Hedda Gabler”, dir. Jesse Bonnell, and “Kiss”, dir. Monty Cole.
Her associate/assistant work includes: “The Great Leap” (Pasadena Playhouse, Pasadena, CA), “How the Soldier Repairs the Gramophone” (Korea Creative Content Agency, Korea), “Turn Me Loose” (Arena Stage, Washington DC), and “Until, Until, Until…” (Yerba Buena Center for the Arts, San Francisco).

Gahyae received MFA in Sound Design at California Institute of the Arts, BM in Music Production and Technology from the Hartt School of Music and technical internship certificate in sound from Yale School of Drama.

She currenty works at Riot Games as a sound designer.